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SHOTS AND CAMERA MOVEMENTS

Types of Shots

- Extreme wide shot (EWS) shows a broad view of the surroundings around the character and coveys scale, distance, and geographic location.

- Wide shot (WS) shows an entire character from head to toe.

- Medium wide shot (MWS) shows a character usually cut off across the legs above or below the knees. It is wide enough to show the physical setting in which the action is taking place, yet it is close enough to shot facial expression.

- Medium shot (MS) shows a character’s upper-body, arms, and head.

- Close-up shot (CU) shows a character’s face and shoulders. It is close enough to show subtle facial expressions clearly.

- Extreme close-up shot (ECU) shows only a part of a character’s face. It fills the screen with the details of a subject.

 

Types of Camera Moves

- Pan The camera rotates from side to side, so that it aims more to the left or right. The camera does not change the location.

- Tilt The camera rotates to aim upward or downward without changing the location. Tilt is sometimes called “pitch“.

- Zoom The camera’s lens is adjusted to increase or decrease the camera’s field of view, magnifying a portion of the scene without moving the camera.

- Dolly The camera’s actual position changes, such as to move alongside a moving subject or to travel closer to a character during a scene. Dolly in moves the camera closer to the subject. Dolly out backs the camera away from the subject. Dolly in and dolly out are sometime called “track“.

 

 

Dolly vs. Zoom :The difference between dolly and zoom is that when you dolly, you are moving the camera in space, while zoom refers to changing the camera’s focal length. When you move the camera, the perspective changes. Objects far from the camera change in relative size at a slower rate than objects which are close to the camera. That is what you see through your human eyes as you walk around, your perspective changes. On the other hand, when you zoom (i.e., when you change the focal length of your camera), your camera does not move and perspective does not change.

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